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Hi, I'm Bobbie!

Welcome to my Game Development portfolio!

About Me.

Hey! I’m Bobbie Kindt, a 21-year-old Game Development student at Howest, Digital Arts and Entertainment in Belgium. I specialize in graphics programming and tool development, mainly working in C++ with Vulkan, DirectX, Unreal Engine 5, and Qt.

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I’m passionate about building systems and tools that make game creation smoother and more creative. I love diving into complex tech and figuring out how to make it more efficient and accessible for others.​

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I’m currently looking for an end-of-study internship starting February 2026 to grow further as a developer and contribute to a team where technology and creativity meet. While my main focus is on graphics and tools, I keep a broad perspective when it comes to internships.

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Projects

Vulkan Project

A personal project where I'm building a real-time renderer using the Vulkan API to explore modern graphics programming concepts.

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PiRat Plunder

Made alongside a great team, this project was part of my coursework at Digital Arts and Entertainment.

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Dual Rasterizer

A custom hardware and software rasterizer, implemented with DirectX.

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GEOA Game

A technical demonstration and game project, developed entirely with Geometric Algebra.

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INNfestation

An entry for the Unwrap GameJam 2025, this game was a collaborative effort with a great group of friends.

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